In Baltimore, you have your typical collection of minor supernatural players: clued-in hippies and new-agers, devotees of nontraditional magic-aware religions, nosy academics, a few knowledgeable cleric types, some cops who have seen a bit too much to live in denial, some hedge wizards and minor practitioners, and a handful of honest-to-God creepy crawlies who do, in fact, go bump in the night.
Rising above all those are the four real heavy hitters in town; these are the seriously powerful factions that you don’t want to cross unless you have plenty of friends willing to back you up. The White Council had a strong presence under the leadership of Old Man Montrose, but since he passed on, the wizards’ presence in Baltimore has been significantly weakened. A clan of White Court vampires thrives here, House Lagios. The Fey Courts have a strong interest in Baltimore for reasons we’ll get to soon. And, finally, there is a clan of ghouls (the Ereshkigal clan) led by the powerful ghoul lord Gilgamesh, self-proclaimed God-King of ghouls. He’s a Freeholding Lord, a signatory to the Unseelie Accords.